3 in 1: Chance Instructions
Step1: Create a New Page ... you should still be in the “Jeopardy”
game.
-
Go to Pages and Choose New Page
-
Name the Page ChanceGame
-
Create a Text Box called “Points2” and type 0 (zero) in the
box (no spaces after the zero).
-
Go back to your "Jeopardy" game and create a button called NextGame
and type the following on the Procedures page (CTRL + F):
to NextGame
setpoints2 points
ChanceGame
end
-
Try out the button to make sure it works and check to see that the points
carried over.
-
Create 2 more turtles on the page. (You now have 3)
-
Create a Button called “Setup” and type the following on
the Procedures Page:
to setup
t1, setpos [ -220 50] seth 90
t2, setpos [ -220 -25] seth 90
t3, setpos [ -220 -110] seth 90
end
-
Create a Text Box and name it “Chance” and type 100
in the text box. **No spaces after the number 100.
-
Type the following on the Procedures Page:
Shape 17 and 18 are the dogs running. You can change this to anything you
wish. Just remember some objects have more than 2 shapes and other only
have 1 shape plus all three turtles done have to be the same.
to go1st
t1, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Win! ] setpoints2 points2
+ chance stopme]
t2, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You loose] setpoints2 points2 - chance
stopme]
t3, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You loose] setpoints2 points2 - chance
stopme]
end
to go2nd
t1, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Lose] setpoints2 points2 - chance
stopall]
t2, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Win! ] setpoints2 points2
+ chance stopall]
t3, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You lose] setpoints2 points2 - chance
stopall]
end
to go3rd
t1, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Lose] setpoints2 points2 - chance
stopall]
t2, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You lose] setpoints2 points2 - chance
stopall]
t3, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Win!] setpoints2 points2
+ chance stopall]
end
Step2: Finish Up
-
In order to finish the game, each turtle must be given instructions
and a red (precisely # 15) color must be drawn on the right side of the
screen. Make this line very thick so the turtle hits it every time.
A. Give t1, (turtle 1) the instructions go1st Many Times
B. Give t2, (turtle 2) the instructions go2nd Many Times
C. Give t3, (turtle 3) the instructions go3rd Many Times
-
Draw your red line (about an 1/2 inch thick) and click Setup.
-
Then type an amount you want to chance in the chance box (remember
no spaces after or before you number)
-
And then choose a turtle to win by simply clicking on that turtle.
The race is off and the winner is........
You are not Finished yet.
-
Add a Transition to this page then Color and/or add clipart to your chance
page that makes it look fun and entertaining.
Now you are Finished ! ! !
Go on the the last game-- The Jigsaw Puzzle. See Mr. Hames for Instructions.
| See the awesome GAMES
other Crews students have created and published.
Click Here |
Do you know where a real Chance
game is on the web?
Click
Here |
This site was created by Roderick
Hames
for the primary purpose of teaching and demonstrating
computer skills..
Any distribution or copying without the express or
written consent of
Alton C. Crews Middle School or its creator is strictly
prohibited.
Copyright© 1998. Alton
C. Crews Middle School: CS